AV REFERENCE

Modules

audio interact with the audio system
audio.buffer Generic container for audio signal data.
audio.sndfile Read and write audio files.
color A collection of types and utilities for color spaces.
coroutine creating and controlling coroutines.
debug getting runtime debug information.
displaylist displaylist: A friendly wrapper for OpenGL display lists
draw2D Draw2D: simple drawing primitives for 2D graphics
expr create lazily-evaluated expression objects
field2D Field2D: an object representing a 2D densely packed array.
field3D Field3D: an object representing a 3D densely packed array.
gl OpenGL FFI based GL bindings supports both gl.glClear() and gl.Clear() calling modes adds generic functions, such as gl.Vertex in place of gl.Vertex4f etc.
global Lua global functions.
io Reading and Writing Files.
mat4 mat4: A 4x4 matrix
math standard mathematical functions.
os Operating System facilities like date, time and program execution.
package controlling how `require` finds packages.
quat quat: A simple 2-component vector
shader shader: Friendly wrapper for OpenGL GLSL shaders
string string operations like searching and matching.
table manipulating Lua tables.
util A collection of highly re-usable Lua utilities
vbo A friendly wrapper for setting up vertex buffer objects
vec2 vec2: A simple 2-component vector
vec3 vec3: A simple 3-component vector
vec4 vec4: A simple 3-component vector
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