audio |
interact with the audio system |
audio.buffer |
Generic container for audio signal data. |
audio.sndfile |
Read and write audio files. |
color |
A collection of types and utilities for color spaces. |
coroutine |
creating and controlling coroutines. |
debug |
getting runtime debug information. |
displaylist |
displaylist: A friendly wrapper for OpenGL display lists |
draw2D |
Draw2D: simple drawing primitives for 2D graphics |
expr |
create lazily-evaluated expression objects |
field2D |
Field2D: an object representing a 2D densely packed array. |
field3D |
Field3D: an object representing a 3D densely packed array. |
gl |
OpenGL
FFI based GL bindings
supports both gl.glClear() and gl.Clear() calling modes
adds generic functions, such as gl.Vertex in place of gl.Vertex4f etc. |
global |
Lua global functions. |
io |
Reading and Writing Files. |
mat4 |
mat4: A 4x4 matrix |
math |
standard mathematical functions. |
os |
Operating System facilities like date, time and program execution. |
package |
controlling how `require` finds packages. |
quat |
quat: A simple 2-component vector |
shader |
shader: Friendly wrapper for OpenGL GLSL shaders |
string |
string operations like searching and matching. |
table |
manipulating Lua tables. |
util |
A collection of highly re-usable Lua utilities |
vbo |
A friendly wrapper for setting up vertex buffer objects |
vec2 |
vec2: A simple 2-component vector |
vec3 |
vec3: A simple 3-component vector |
vec4 |
vec4: A simple 3-component vector |